using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WiMo.Games.Drawables
{
    public interface IRotatable
    {
        float Torque { get; set; }
        float Rotation { get; set; }
        float AngularVelocity { get; set; }
        float Rotations { get; set; }

        void ApplyTorque(float torque);
    }
}
